Dead Space was previously pegged for an “early 2023” release, according to EA.ĮA Motive, the studio behind the Dead Space remake, also said to expect a “more substantial” look at the game this October, ahead of Halloween. 27, 2023, the game’s developers announced Thursday during a livestream presentation. And if our explanation falls flat, then we have to question ourselves and say, ‘Is that actually a smart thing to change here?’ĭead Space is available from £64.99 for PS5 and Xbox Series consoles at .Electronic Arts’ remake of sci-fi survival horror game Dead Space is coming to PlayStation 5, Windows PC, and Xbox Series X on Jan. They were getting all of it so that they could interrupt us and say, 'Hey, are you sure this is what you're trying to achieve?' The deal we had with them was that we're not always going to agree, but we have to be able to explain why we changed something. They were getting undisclosed access to everything, work-in-progress things that usually you would never showcase to external people. We made a deal with them, ‘You're not here to please us, you're here to say to us, you're stupid, you're making a mistake.' But since we didn't want to fall into the trap of assuming that we knew better, we also kept the Community Council – these hardcore, passionate fans. If you've played it, go and play because like your memory is gonna have faltered. If you haven't played it, go and play it. PD: The first thing we did with everyone that joined the project was like, here are some codes for Dead Space 1, 2 and 3. Dead Space was really the first one that made you feel like, 'OK, I'm turning off the oxygen' and I stopped breathing the same way. All the other games had jump scares and a very tense environment, but there was still a clunkiness to them. PD: For me, the thing that was differentiating Dead Space from all the other games was that it was starting to blur the line with controls, where you really felt like you were the character. I was like, 'Yes, there's no way I'm not making that.' So I have very fond memories of that game, and I loved Dead Space 2 and 3. And we were blown away by the shooting, the camera work. I remember when the first Dead Space came out, I was working on Ghost Recon at Ubisoft. What was your relationship to the original before working on the remake? We're gonna be heading out on vacation and then we'll sit down and we'll have those discussions within EA to say, 'Well, what's next?' We're finishing this week, we're going to be making sure that that launch goes well and that there are as few technical issues as possible. There's interest on my side and I think on Roman's side – you can see his smile – in exploring Dead Space more. PD: For sure, it's, it's a hope that we have. Do you have ideas for what you could do with it next? EA itself basically left the series to do nothing for 10 years. It’s funny you touch on it disappearing off the map. RC-O: We were like, 'What's the worst thing that can happen to the player in Dead Space? Put you in the dark.' The fact that you do this to yourself, you're like 'Fuck, I know what's coming and I don't want to do it.' One of the chapters if you've gotten there, there's oxygen or lights. One thing we love is how you’ve added moments of self-inflicted scares – they're deeply unpleasant. And if it's too easy to move away from it, well it's a different game. The recipe of Dead Space is that there's something coming at you and you need to stop him before it's too close. We did that and immediately had to remove it. We’ll improve a bit on the camera and the reactivity on the controller.' And at some point we're like, ‘Well, we should put a quick turn in, because more modern survival horror games are doing that.’ So when we first started recreating Isaac and stuff, we're like, ‘OK. It's really a precise gameplay alchemy to nail. You're in that big armour with these huge guns, but still you feel really vulnerable. Dead Space has a specific feel, in terms of the weight of the character. Were there moments when you realised you had gone too far and had to pull back?
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